Science Specialist

Background:

Races: Joined Trill, Unjoined Trill, Vulcans, Half-Vulcan

Role: The Science Specialist’s role depends mostly on her skill selection, but most share a certain similarities in function. They are usually the problem solvers and often use their extensive knowledge to get out of otherwise hopeless situations.

Alignment: Always Good; Usually Lawful

Hit Die: d6

Class Skills
The Science Specialist’s class skills are

Concentration, Diplomacy, Heal, Knowledge (Architecture), Knowledge (Astrometrics), Knowledge (Divine), Knowledge (Geography), Knowledge (History), Knowledge (Local), Knowledge (Medicine), Knowledge (Nature), Knowledge (Plains), Profession, Decipher Script, Gather Information

Skills Points at 1st Level: (6+int Modifier) x4 Skills Points at each additional level: 6 + int modifier

Class Features
All the following are features of the Science Specialist

Weapon and Armor Proficiency: Due to basic Starfleet training, Science Specialists are proficient with daggers as well as simple phases. They are not proficient with any armor or personal shields.

Skill Specialty: At 1st level an Science Specialist gains an inherent +3 to any one Knowledge skill.

Research Ability: Science Specialists have a knack for researching and remembering information that they've come across. All those hours of searching information databases rub off after a while. At 2nd level, Science Specialists gain an inherent +4 to all knowledge checks as well as the ability to take a 20 on all knowledge checks if there is access to a Starfleet database.

Expertise: Science Officers spend most of their time researching in their specialized field of study. At 4th level they gain an inherent +1 to all skill and knowledge checks in their chosen field and an additional + 1 every 4 levels thereafter.

Dilithium Mining: Starships and all ship's systems require energy energy to function properly. One of the jobs of the science crewmen is to collect this energy. At level 5, science crewmen gain a +5 to Dilithium mining and a +5 every 5 levels (ex 10, 15, 20, ect.)