Security Specialist

Background:

Races: Klingons, Changelings, Half-Klingon, Andorians, Romulans

Role: The role of the security Specialist is to serve as a melee combatant, charging into the fray and protecting the other members of the crew. They often are required to participate in or lead any investigations, as well as reprimanding or finding punishments for disobedient members of the crew.

Alignment: Always Good; Almost always Lawful

Hit Die: d10

Class Skills: The Security Specialist’s class skills are Climb, Craft, Handle Animal, Intimidate, Jump, Swim, Open Lock, Tumble, Bluff, Escape Artist, Gather Information

Skills Points at 1st Level: (2+int Modifier) x4

Skills Points at each additional level: 2 + int modifier

Class Features: All the following are features of the Security Specialist

Weapon and Armor Proficiency: A Security Specialist is proficient with all simple and martial weapons, as well as light and medium armor though they are not normally permitted to wear any armor while on duty.

Unarmed Strike: Due to their advanced Star Fleet Training, Security Specialists are trained to fight in a variety of circumstances one of which, fighting unarmed. At first level, a Security Specialist gains improved unarm strike as a bonus feat. Their attacks may be with either fist interchangeably or even from elbows, knees and feet. This means a Security Specialist may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Security Specialist when fighting unarmed. A Security Specialist may apply her full Strength bonus on damage rolls for all her unarmed strikes. Usually a Security Specialist’s unarmed strike deals lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack role. She has the same choice to deal lethal or nonlethal damage while grappling.

Discern Lies: At 2nd level, a Security Specialist gains the ability to use the spell Discern Lies as a Spell-like ability once per day. To use this ability you must concentrate on one subject, who must be within 30ft. You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying. The ability does not reveal the truth, uncover unintentional inaccuracies, or reveal evasions.

Know Direction: You instantly know the direction of north from your current position. This ability is only effective in an environment where north exists and as a result does not work in space or in an atmosphere which does not contain poles.

Trap Sense: Starting at 4th level, a Security Specialist has an intuitive sense that alerts him to danger from traps, giving him a +1 on reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every 3 Security Specialist levels therefore (7th, 10th, 13th, 16th, and 19th)